The influence of computer games on children in Thailand
- Publication Type:
- Thesis
- Issue Date:
- 2006
Closed Access
| Filename | Description | Size | |||
|---|---|---|---|---|---|
| 01Front.pdf | contents and abstract | 558.72 kB | |||
| 02Whole.pdf | thesis | 15.41 MB |
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NO FULL TEXT AVAILABLE. Access is restricted indefinitely. ----- Using digital computer technology, video/computer games have become one of the
dominant entertainment media for children in a very short time. The increasingly
realistic and exciting nature of electronic games has helped to make them enormously
popular. Thai children now play computer or video games on a regular basis.
Besides being fun, some computer games include high levels of violence and are
thought to be inappropriate for all children and harmful to some. This study
attempted to explore the influence of playing computer games on Thai children.
A growing body of research has linked violent video game play to increased time
spent playing computer games, poor attitudes and behaviours, and lowered academic
performance. Independent variables include the type of computer (violent and nonviolent)
and gender (boy and girl). The first goal of this study was to document the
video game habits of Thai children and evaluate the time spent playing computer
games. The second goal was to examine the influence of playing computer games
on Thai childrens' behaviour such as aggression, adaptive skills, and emotional
status. Finally, analyses were conducted to test whether academic performance
was influenced by playing violent computer games.
Two hundred Thai students aged between 8 to 11 years from Nakhon Ratchasima
Primary School participated in the study. The students were randomly selected from
the school population and the data were collected by using survey questionnaire,
self-report, parent rating scale, teacher rating scale, and accessing school academic
records. Not surprisingly, this study found that boys prefer to play violent gan1es.
However, a minority of girls were found to play violent games also. Furthermore,
the results indicated that children who play violent games spent more time playing
computer games, reported higher levels of negative behaviours such as aggression,
conduct problems, and lower levels of adaptive skills, and performed slightly poorer
in academic performance. Boys were found spend more hours playing violent games
and non-violent games compared to girls. Boys who mostly like to play violent
games had more negative behaviour and poorer academic performance than boys
who mostly like to play non-violent games. Few differences in attitude and behaviour
were found between girls who mostly like to play violent games compared to girls
who mostly play non-violent games.
In summary, this study indicated that violent games negatively influence boys
more so than girls. Furthermore, the findings suggest that playing violent computer
games rise of lowering academic performance and increasing maladaptive attitude
and behaviour. Recommendations for playing violent computer games are discussed.
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