Showing results 8 to 27 of 28
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Issue Date | Title | Author(s) |
2015-11-04 | Enhancing theme park experiences through adaptive cyber-physical play | Raffe, WL; Tamassia, M; Zambetta, F; Li, X; Mueller, FF |
2011-08-24 | Evolving patch-based terrains for use in video games | Raffe, WL; Zambetta, F; Li, X |
2021-01-01 | Exploration Of Encoding And Decoding Methods For Spiking Neural Networks On The Cart Pole And Lunar Lander Problems Using Evolutionary Training | Rafe, AW; Garcia, JA; Raffe, WL |
2023-10-01 | Gamification Framework for Participatory Modeling: A Proposal | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2022-01-01 | GAMIFICATION OF DISCUSSOO: AN ONLINE AI-BASED FORUM FOR SERIOUS DISCUSSIONS | Bakhanova, E; Anjum, M; Garcia, JA; Raffe, WL; Voinov, A |
2015-06-01 | Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms | Raffe, WL; Zambetta, F; Li, X; Stanley, KO |
2019-01-29 | Last Island: Exploring Transitions to Sustainable Futures through Play | Taghikhah, F; Raffe, WL; Mitri, G; Toit, SD; Voinov, A; Garcia, JA |
2018-03-01 | Learning Options From Demonstrations: A Pac-Man Case Study | Tamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X |
2018-01-29 | Measuring player skill using dynamic difficulty adjustment | Demediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Mueller, FF; Li, X |
2017-10-23 | Monte Carlo tree search based algorithms for dynamic difficulty adjustment | Demediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Li, X; Mueller, F |
2019-08-01 | Mysterious Murder - MCTS-driven murder mystery generation | Jaschek, C; Beckmann, T; Garcia, JA; Raffe, WL |
2013-08-21 | Neuroevolution of content layout in the PCG: Angry bots video game | Raffe, WL; Zambetta, F; Li, X |
2014-08-01 | Personalized procedural map generation in games via evolutionary algorithms | Raffe, WL |
2018-01-29 | Player retention in league of legends: A study using survival analysis | Demediuk, S; Murrin, A; Bulger, D; Hitchens, M; Drachen, A; Raffe, WL; Tamassia, M |
2015-10-05 | Player-computer interaction features for designing digital play experiences across six degrees of water contact | Raffe, WL; Tamassia, M; Zambetta, F; Li, X; Pell, SJ; Mueller, FF |
2019-10-17 | Procedural generation of video game cities for specific video game genres using wavefunctioncollapse (WFC) | Gaisbauer, W; Raffe, WL; Garcia, JA; Hlavacs, H |
2020-12-01 | Staying Motivated during Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients | Majid, ESA; Garcia, JA; Nordin, AI; Raffe, WL |
2020-12-01 | Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2020-12-01 | Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2020-12-01 | Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |