Showing results 4 to 23 of 40
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Issue Date | Title | Author(s) |
2014 | Correlation between Facial Expressions and the Game Experience Questionnaire | Tan, CT; Bakkes, S; Pisan, Y |
2007-01 | Demo: Utzon's Studio as a Collaborative Virtual Environment | Weiley, V; Gibbs, M; Hjorth, L; Milne, E; Pisan, Y |
2007-01-01 | Dissecting group identity in MMOs | Pisan, Y |
2008-12-01 | The Distributed Studio: Towards a theory of virtual place for creative collaboration | Weiley, V; Pisan, Y |
2005-12-01 | Enhancing information acquisition in game agents | Welsh, S; Pisan, Y |
2014 | Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings | Pisan, Y; Sgouros, NM; Marsh, T |
2015-11-13 | Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction | Brondi, R; Avveduto, G; Alem, L; Faita, C; Carrozzino, M; Tecchia, F; Pisan, Y; Bergamasco, M |
2005-01 | Everything I learned from the SIMS(TM): putting games in context | Pisan, Y; Isaias, P; Nunes, MB |
2012-01-01 | Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk | Garcia, JA; Felix Navarro, K; Schoene, D; Smith, ST; Pisan, Y |
2012-08-29 | A feasibility study in using facial expressions analysis to evaluate player experiences | Tan, CT; Rosser, D; Bakkes, S; Pisan, Y |
2014-01 | A game to crowdsource data for affective computing | Tan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M |
2005-01 | Gesture-Controlled Interaction with Aesthetic Information Sonification | Beilharz, KA; Pisan, Y |
2013-10-30 | Improving lives: Using microsoft kinect to predict the loss of balance for elderly users under cognitive load | Pisan, Y; Marin, JG; Navarro, KF |
2014-12-02 | Inferring player experiences using facial expressions analysis | Tan, CT; Bakkes, S; Pisan, Y |
2005-01 | Information-orientated design and Game AI | Welsh, S; Pisan, Y; IE2005, TSACOIE |
2014-01 | Initial perceptions of a casual game to crowdsource facial expressions in the wild | Tan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M |
2013-01-01 | Initial perceptions of a touch-based tablet handwriting serious game | Tan, CT; Huang, J; Pisan, Y |
2017-03-01 | An initial understanding of how game users explore virtual environments | Si, C; Pisan, Y; Tan, CT; Shen, S |
2006 | An interface test-bed for 'Kansei' filters using the touch designer visual programming environment. | Berry, R; Naemura, M; Kobayashi, Y; Tada, M; Inoue, N; Pisan, Y; Edmonds, EA; Piekarski, W |
2005-01 | labanotation for design of movement-based interaction | Loke, L; Larssen, AT; Robertson, TJ; Pisan, Y |