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Issue DateTitleAuthor(s)
2015-11-04Enhancing theme park experiences through adaptive cyber-physical playRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Mueller, FF
2015-10-05Player-computer interaction features for designing digital play experiences across six degrees of water contactRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Pell, SJ; Mueller, FF
2022-11-02TouchMate: Understanding the Design of Body Actuating Games using Physical TouchNisal, S; Patibanda, R; Saini, A; Van Den Hoven, E; Mueller, FF
2022-10-29SomaFlatables: Supporting Embodied Cognition through Pneumatic BladdersSaini, A; Huang, H; Patibanda, R; Overdevest, N; Van Den Hoven, E; Mueller, FF
2020-04-25Motor memory in HCIPatibanda, R; Semertzidis, NA; Scary, M; La Delfa, JN; Andres, J; Baytaş, MA; Martin-Niedecken, AL; Strohmeier, P; Fruchard, B; Leigh, SW; Mekler, ED; Nanayakkara, S; Wiemeyer, J; Berthouze, N; Kunze, K; Rikakis, T; Kelliher, A; Warwick, K; Van Den Hoven, E; Mueller, FF; Mann, S
2018-03-01Learning Options From Demonstrations: A Pac-Man Case StudyTamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X
2021-10-15Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle StimulationPatibanda, R; Li, X; Chen, Y; Saini, A; Hill, CN; van den Hoven, E; Mueller, FF
2016-01-01Dynamic choice of state abstraction in Q-learningTamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X
2018-01-29Measuring player skill using dynamic difficulty adjustmentDemediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Mueller, FF; Li, X
2020-01-22Reducing perceived waiting time in theme park queues via an augmented reality gameZambetta, F; Raffe, W; Tamassia, M; Mueller, FF; Li, X; Quinten, N; Patibanda, R; Dang, D; Satterley, J
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