Issue Date | Title | Author(s) |
2015-11-04 | Enhancing theme park experiences through adaptive cyber-physical play | Raffe, WL; Tamassia, M; Zambetta, F; Li, X; Mueller, FF |
2015-10-05 | Player-computer interaction features for designing digital play experiences across six degrees of water contact | Raffe, WL; Tamassia, M; Zambetta, F; Li, X; Pell, SJ; Mueller, FF |
2022-11-02 | TouchMate: Understanding the Design of Body Actuating Games using Physical Touch | Nisal, S; Patibanda, R; Saini, A; Van Den Hoven, E; Mueller, FF |
2022-10-29 | SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders | Saini, A; Huang, H; Patibanda, R; Overdevest, N; Van Den Hoven, E; Mueller, FF |
2020-04-25 | Motor memory in HCI | Patibanda, R; Semertzidis, NA; Scary, M; La Delfa, JN; Andres, J; Baytaş, MA; Martin-Niedecken, AL; Strohmeier, P; Fruchard, B; Leigh, SW; Mekler, ED; Nanayakkara, S; Wiemeyer, J; Berthouze, N; Kunze, K; Rikakis, T; Kelliher, A; Warwick, K; Van Den Hoven, E; Mueller, FF; Mann, S |
2018-03-01 | Learning Options From Demonstrations: A Pac-Man Case Study | Tamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X |
2021-10-15 | Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation | Patibanda, R; Li, X; Chen, Y; Saini, A; Hill, CN; van den Hoven, E; Mueller, FF |
2016-01-01 | Dynamic choice of state abstraction in Q-learning | Tamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X |
2018-01-29 | Measuring player skill using dynamic difficulty adjustment | Demediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Mueller, FF; Li, X |
2020-01-22 | Reducing perceived waiting time in theme park queues via an augmented reality game | Zambetta, F; Raffe, W; Tamassia, M; Mueller, FF; Li, X; Quinten, N; Patibanda, R; Dang, D; Satterley, J |